Understanding Eco

A field guide for various aspects of playing Eco, along with a replacement of their wiki. A work in progress.
Your Build List, Inventory, Crafting Table selection, and Room Constructor are saved automatically in this browser. Clear saved data

Build Presets

One-click starter kits are every table associated with a specialty, plus the right-sized power and water infrastructure it needs (fewest, most appropriately-sized units, not lots of small ones). Adds to your Build List below rather than replacing it. Basic kits contain tables you can build with equal and earlier tier profession's tables. The full build list includes tables from all tiers, including those you may not have unlocked yet.

Build list 0 items

ItemQuantity
Nothing in your list yet. Search above and add what you want to build.

Inventory 0 items

Already have some of what you need? Add it here. The calculator subtracts it from demand at the right point in the chain (e.g. having Advanced Circuits on hand means less Copper Wiring, Gold Wiring, etc. needed to craft your item).
ItemQuantity On Hand
Nothing entered. The calculator will assume you're starting from scratch.

Results

Raw Materials
Needs Acquiring
Component Tree
Full Breakdown
Calories
By Specialty
Raw MaterialTotal Needed
Add something to your build list to see raw materials.
Items whose only available recipe needs a crafting table you don't have enabled. They're added to your list as-is instead of being broken down further.
ItemQuantityRequires station
Nothing blocked. Every item in the chain can be made with your enabled stations.
One tree per item in your build list, showing exactly which parent item pulls in each ingredient and how much. The same item can appear in several branches. (ex: Board is used by many different recipes.)
Add something to your build list to see its component tree.
Every item touched anywhere in the chain, the recipe currently used for it, and its running total. Change the recipe/station for any item with multiple options.
ItemTypeHaveStill NeedSpecialtyRecipe / Station
Labor (calories) and craft time needed for your current build list, split by role. Craft time accounts for any table upgrades you've selected. Craft time is base rate and no experience based bonuses apply.
Final crafting the item(s) actually in your build list
SpecialtyCraft ActionsTotal CaloriesTotal Time (min)
Total
Nothing to craft directly, your list is all raw materials.
Intermediate materials: everything crafted along the way
SpecialtyCraft ActionsTotal CaloriesTotal Time (min)
Total
Nothing intermediate, everything in your list is raw or made in one step.
Raw material harvesting (chopping, mining, etc.) isn't included in either total above as there's likely too many variables to/playstyles to estimate. Craft time totals assume every craft action happens one after another with nobody idle and only one table.
Show combined total (both roles together, old view)
SpecialtyCraft ActionsTotal CaloriesTotal Time (min)
Total
Add something to your build list to see labor cost.

Convert to food

Pick any food (or several) and see how many you'd need to eat to cover the combined labor above.
FoodCalories EachNeeded To Cover Total
Add a food above to see how many you'd need.
Reference: every craftable item in the game (not just your current list), grouped by the specialty/skill required for its cheapest recipe. Use the filter to jump to a specialty.